S.P.L.A.T.

S.P.L.A.T. Part 1
Action Pursuit Games Magazine November 1993

By "Durty Dan"

Capture the flag
Blackjack
Charge of the Light Brigade

Capture the Flag


%Two flag stations required.
%Two even teams required.
%Two flags, hung in their respective flag stations, required.

30 Minutes.

1.      All players must begin the game at their flag station (or 
assigned 
starting point) and cannot leave that area until the game begins.

2.      Players who are hit are out of the game.
3.      If a player is eliminated while he is carrying the flag, he must 
drop 
the flag where he was hit, or hang it on the nearest available object.  
(Not 
another player).

4.      Players who are eliminated may not, by word or gesture, 
indicate any 
intentions or locations of the opposing team members.

5.      When a player is carrying the flag, it must remain visible at all 
times and must be carried in the hand, over the arm or around the 
neck.

TO WIN THE GAME:
        Capture the opposing team's flag and return it to your base.

Blackjack


%Two flag stations required.
%Two even teams required.
%Two flags, hung in their respective flag stations, required.
%Players are only allowed to have 21 paintballs.

30 minutes.

1.      Players are not allowed to "share" paintballs

2.      When a player shoots all his paintballs, he is out of the game.

3.      All General Rules apply.

TO WIN THE GAME:
        Capture the opposing team's flag and return it to your base.

Charge of the Light Brigade


%Two flag stations required.
%Two even teams required.
%Two flags, hung in their respective flag stations, required.

20 Minutes.

1.      All General Rules apply.

TO WIN THE GAME:
        Hang your flag in the opposition's flag station.

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Curator: Rob Rubin Email: <tyger@luminet.net>
Last Updated: Wed, Apr 9, 1997